Tuesday, November 17, 2009

Depth of Field


That's deep, man.

Project 1 Final Image


The final result of project one. Not bad! Since the critique I've added some lightning in order to make the scene feel a bit more dangerous. I've also added a small person waving in front of the face of the clock tower in order to give it some scale. It also adds some more to the narrative to the piece. This was a lot of fun. I want to do more modeling... MORE!

Monday, November 2, 2009

Time for an Update


The progress so far on my "altered reality" project. It's the clock I want to have rising out of the ocean. I want to give it a lot more detail, but I'm worried it will become too complicated and begin to lag the program... no signs of that yet, I suppose. So I might as well go for it. The other problem with adding detail is a lack of time. In all honesty, I would prefer to dedicate 100% of my time to this class exclusively, but my schedule dictates otherwise. Next term I should have more time. But I'm getting off-subject. How time flies when you're writing about a clock tower.

Tuesday, October 27, 2009

Halloween Mantis Spooktacular


This turned out pretty nicely, save for some differences between the quality of the photo and the quality of the render. A bit of Photoshopping could fix that right up. As a side note, Blender crashed like five times while I was making this. I guess the repetition of learned tasks that crashes necessitate is good for the learning process in the end. So thank you, Blender. For crashing. Five times.

Thursday, October 22, 2009

Yafaray Render

The nicest render I could muster with Yafaray.

Tuesday, October 20, 2009

Tuesday, October 20, 2009

Today we learned how to make shadows appear for objects placed on top of photographs. I did this, and it looked swell. I was on top of the world, tweaking lighting effects, working to create the perfect render, when suddenly... tragedy. My world came crashing down, in more ways than one, and all my beautiful work was lost. All that remain are distant memories of shaders and shadow samples, and this sob story. May this tale serve as a warning to all aspiring Blender modelers, or anyone using any software: save what you're working on.

In stead of that, I created a funky blob-like thing and added a material to it.

The Strong Bad




This was made using the mirror modifier. Modeling is complicated!