Thursday, January 28, 2010

Character Reference





So here's the progress on my Special Problems work. I was able to do some more work on the male character's face at school today (mostly adding detail and improving edge flow), and I've also done a lot of work on the scene for my animation. Unfortunately my desktop computer is having some random crashing problems (I think due to overheating, but it's yet to be determined). Anyway, that's the only computer I have that's reasonably capable of running Blender, which may slow down my progress for a bit. Anyway, I thought I would continue to use my time productively even without Blender available, so I did some sketches for the characters I want to include in my animation. It seems like a lot of work to complete in a such a short amount of time, but I'm pretty much just ignoring that! If I keep moving forward I might just get it all done! Who knows?

Tuesday, January 26, 2010

Nose Guy Final Mesh


All right, here's my guy with pretty much his final mesh. Mouth included. I threw on a spotted texture, I think I like it enough to move on to other projects, i.e. creating bones and whatnot. Maybe even another character!

Thursday, January 21, 2010

Kooky McNoseguy


Just thought I'd upload the final (mostly) mesh for my character. All that remains is a cool mouth, and some sort of texture. I'm thinking some spots, perhaps.

Monday, January 18, 2010

Unshakable Shellmet






This is the project I worked on pretty much non-stop for the past three days. It's an item I designed for Team Fortress 2, a helmet for their chatacter, the Engineer. It's designed specifically for their art style and to the specs they asked for (less than 800 polygons).

With any luck, this item will actually end up in the game, and become a coveted and rare item sought by players everywhere. Playing for 100 hours, you will find an average of 3 random hats, from a selection of about 30. I've played for 200 hours, and I've yet to find one. I get this one if they accept it, though!

Thursday, January 14, 2010

Term 2 Project Progress


Here's the progress on the projects I've been working on so far this term. At the top we have my cartoon character, sans his big ears, eyes, and the back of his head. He looks pretty good I think, even without any subsurf on him. I plan to try animating him later this term, maybe some walk cycles or even a dance if I'm feeling ambitious (which I hope is the case).

Oh, I should mention I bought a book for myself about animation in Blender. As soon as I get some time and I'm ready to start animating, I plan to dive into that book and really learn the ins and outs of animation.

The second guy is the base mesh for my Special Problems project outside this class. I plan to add some more detail to his face, and obviously give him a lot of clothing, hair, props, etcetera. He
s gonna look sweet when I'm done, just wait. I've already got a pretty cool sword for him made at home.

I've also recently become very interested in this:

http://www.teamfortress.com/contribute/

I have a pretty sweet idea for a hat to submit for this. I'm gonna make it in the next few days... I would be ecstatic if it was actually used. I'm pretty sure I can make a high quality model like this! I even read this big PDF that Valve released on the art style for the game last night.

So, on to that!