Tuesday, February 23, 2010

Poster


Here's a poster for my animation that I did for another class. I don't know if "The Clock Tower" is the real name or not.

Maybe!

Sunday, February 21, 2010

Character Animation



Here's a youtube link in case it doesn't work on here (I've had trouble seeing other students' animations on blogspot).

http://www.youtube.com/watch?v=y-XPo6XGcTs

Here's a little test animation for the rig I've been working on. I actually trashed the rig I had been working on for a week or so with the animation book I bought and created an entirely new one following the tutorials at blendercookie.com. If anyone is wondering, don't use "Introducing Character Animation With Blender" by Tony Mullen to rig your characters. The book is already a bit out of date, has a few inconsistencies that can throw you off track, and following a video tutorial is waaay faster, easier, and the one I watched used much better rigging techniques in my opinion.

Anyway, I'm still woking on my laptop and therefore very slowly. I couldn hardly see this animation until I rendered and exported it as a movie. It's not so bad though! It still lacks a facial rig, and I'd really like to add some Softbody to the nose and ears. That's the next step, I guess, but I think I'll take a short break to do some more texturing since that's not all done. Anyway, I guess I'll stop rambling. But this is my blog, isn't it? That's what it's for.

Friday, February 12, 2010

Texture Work


Here's some of the texture work I've done on my gear guy. It's easiest to see on brighter monitors, but maybe that's indicative of a problem with the brightness of the textures. His head is still a work in progress, still needs some color tweaking and hair, I'll be sure to post that as soon as it looks passable. The base textures for everything else are looking good, but I'd like to add some gold trim to a lot of the armor still. This guy is almost certainly the most complicated to model/texture, so I always seem to try to get him out of the way first.

Monday, February 8, 2010

Fangly Monster



Whew! All character models are modeled now. There's always some little thing you can add or tweak, but now the models are basically made. Thank goodness! Now time to add materials and textures and bones and animate... lots to do!

I added the lantern to his design in the middle of modeling him. I think it gives him more personality. It's strapped on to the back of his skull, but that won't be super apparent until I texture him, I think.

Thursday, February 4, 2010

Animation Scene and Storyboard







Here is the location and storyboard I've been working on for my animation.

Tuesday, February 2, 2010

Main Characters






Here's the progress on the two main characters for my Special Problems work. Finally some detail! They look pretty good right now, but I think some textures will really bring it all together. There's still a bit more modeling work to be done on them, but I'm pretty close to finished with them. Then it's on to the monster guy. He might not take as long since he's mostly naked.